Game Design and Development

Game Development

An advanced game development programme where students learn to design, build, test, and improve playable games using programming, storytelling, game mechanics, visual design, physics, and user experience principles.

Age12 - 16
Duration8 months
FormatOne 2-Hour Session Per Week
Pathway StageLevel 03: Specialisation

Focus Areas

Game Design & Mechanics

Programming & Gameplay Systems

Level Design & World Building

Characters, Storytelling & Visual Design

Physics, Collision & Game Logic

Playtesting, Publishing & Capstone Development

Learning Outcomes

Game Design

Understand how games are designed, including rules, goals, player choices, feedback loops, difficulty, rewards, and progression.

Gameplay Programming

Build playable 2D and/or 3D games using programming concepts such as variables, conditions, loops, functions, events, and object behaviour.

Level & Character Design

Create characters, environments, levels, menus, and interactive game elements using beginner-friendly design and development tools.

Game Systems

Apply physics, collision detection, scoring systems, health systems, timers, movement controls, and enemy/player interactions.

Playtesting & Iteration

Test and improve games through playtesting, debugging, balancing, user feedback, and iteration.

Gameplay Programming

Complete a final game capstone project with working gameplay, visual identity, instructions, presentation, and a playable demo.

Tools Used

Unity
Godot
C#
GDScript
Scratch
Blender
Piskel / Aseprite
Figma
GitHub
Canva
Google Workspace

Prerequisites

Completion of Coding and Software, Digital Media, Software Engineering, or equivalent coding/design experience is recommended

Students should have basic coding experience using tools such as Scratch, Python, JavaScript, MIT App Inventor, or similar platforms

Students should be comfortable with logical thinking, creative problem-solving, and testing ideas repeatedly

Interest in games, storytelling, design, animation, or interactive technology is helpful

Students without prior Meu Labs experience can request an entry test or counselor discussion to assess readiness

Course Structure

Guided hands-on development sessions where students learn through game design challenges, instructor demonstrations, coding time, testing, debugging, peer feedback, and iteration

Continuous progress tracking through completed prototypes, gameplay features, instructor feedback, design thinking, coding ability, creativity, teamwork, and user testing

Portfolio and certification outcomes with student work documented through game builds, design documents, screenshots, gameplay videos, playtest notes, capstone demos, and a course completion certificate

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Payment Info

Family savings25% sibling discounts
Bundle discount25% discounts for multiple courses

Installment Payment Partners

Mintpay, Koko, and MyFees

MintpayMintpayKokoKokoMyFeesMyFees

Select your preferred installment partner during enrollment.

Upfront paymentSpecial one-time payment discounts
Trial classTry out the first class for free*

*Free trial subject to seat availability.

June Intake Now Open

Registration closes in 7 days

Intake details coming soon.

Online In Person • Colombo 06

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