
Game Design and Development
Game Development
An advanced game development programme where students learn to design, build, test, and improve playable games using programming, storytelling, game mechanics, visual design, physics, and user experience principles.
Focus Areas
Programming & Gameplay Systems
Level Design & World Building
Characters, Storytelling & Visual Design
Physics, Collision & Game Logic
Playtesting, Publishing & Capstone Development
Learning Outcomes
Game Design
Understand how games are designed, including rules, goals, player choices, feedback loops, difficulty, rewards, and progression.
Gameplay Programming
Build playable 2D and/or 3D games using programming concepts such as variables, conditions, loops, functions, events, and object behaviour.
Level & Character Design
Create characters, environments, levels, menus, and interactive game elements using beginner-friendly design and development tools.
Game Systems
Apply physics, collision detection, scoring systems, health systems, timers, movement controls, and enemy/player interactions.
Playtesting & Iteration
Test and improve games through playtesting, debugging, balancing, user feedback, and iteration.
Gameplay Programming
Complete a final game capstone project with working gameplay, visual identity, instructions, presentation, and a playable demo.
Tools Used
CanvaPrerequisites
Completion of Coding and Software, Digital Media, Software Engineering, or equivalent coding/design experience is recommended
Students should have basic coding experience using tools such as Scratch, Python, JavaScript, MIT App Inventor, or similar platforms
Students should be comfortable with logical thinking, creative problem-solving, and testing ideas repeatedly
Interest in games, storytelling, design, animation, or interactive technology is helpful
Students without prior Meu Labs experience can request an entry test or counselor discussion to assess readiness
Course Structure
Guided hands-on development sessions where students learn through game design challenges, instructor demonstrations, coding time, testing, debugging, peer feedback, and iteration
Continuous progress tracking through completed prototypes, gameplay features, instructor feedback, design thinking, coding ability, creativity, teamwork, and user testing
Portfolio and certification outcomes with student work documented through game builds, design documents, screenshots, gameplay videos, playtest notes, capstone demos, and a course completion certificate
Example Projects
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Payment Info
Installment Payment Partners
Mintpay, Koko, and MyFees
Mintpay
Koko
MyFeesSelect your preferred installment partner during enrollment.
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